Mahal
Chaotic, crowded, colorful. “Mahal” is an augmented reality experience that simulates the energetic environment and close-knit community within Southeast Asian street markets. Users are transported to the hottest day of the summer, where they can interact with a vendor who is selling delicious Filipino desserts that can beat the tropical heat!
Project:
University of Maryland, Final Project
Role:
AR Development, UI.UX, 2D Animation
Date:
Spring 2023
Tools:
Unity, Figma, Maya, Adobe Aero, Photoshop
Team:
Mahum Qadeer, Cassiel Arcilla
Project Brief
The objective of this project is to immerse users in a captivating global digital environment centered around the universal cultural phenomenon of street markets. With a focus on the shared elements found in street markets worldwide, the experience highlights the core value of the art of negotiation.
Metrics of Success
01
Educate users of South and Southeast Asian cultural parallels
02
Immerse users in lively environments, based on real places
03
Engage users in language-learning and facilitate tourism













