Project
UMD New Works Incubator
Role:
AR Development, 3D Modeling, Animation, UI.UX
ExhIbitions:
Halloween Exhibition, Brendan Iribe Center 2021
Team:
Mahum Qadeer, Aishwarya Tare
Synopsis
Lonelight is a 10-minute AR horror escape room where the user investigates a haunted house. They are tasked with helping Annie find her missing family members by using the spiritual lens (android tablet). Users spend their time solving clues by decoding morse codes, finding hidden riddles in articles, and using photographs to piece together information to be able to escape the room. All clues are triggered by AR image/object tracking.
Research
Prototype Phases
Designed to be a remote AR experience
AR Plane Detection/Raycasting Set-up
Models and animations spawn on designated planes
Event system to establish a linear set of animations, UI notifications, and sounds
Designed to be an In-House AR experience @The Clarice Center for the Arts
Strong Narrative and User Journey
Interactive Clues (Visual, Audio, and Physical)
Image/Object targets Implemented
Tested on 20+ individuals prior to debut
Set design created with the help of the resources of the Clarice Center and Staff
Opening weekend sold over 200 tickets
@ The Brendan Iribe Computer Science Center
Narrative changed to implement more user interaction to solving the mystery
Used NextNow’s exhibit feedback to modify the player’s experience and journey
Use of local anchors and Microsoft Azure Spatial Cloud Anchors
Layered sounds to envelope the player to slowly become hyper-aware of the noise
For marketing purposes and establishing the mood, the room’s glass doorways were decorated with spiderwebs, bloody decals, pumpkins, and candy!
UI input system for players to answer questions with their clues
Features
01
Object/Image Tracking
02
Spatial Cloud Anchors, Microsoft Azure
03
04
Collider Triggers to spawn models and animations





