3D Environments

I’ve always been passionate about creating 3D environments because they give me total creative freedom to build something from scratch. I love using architectural and interior design principles to plan out spaces and bring them to life. With tools like Maya, Blender, Photoshop, Substance Painter, and Unity, I focus on the details—lighting, textures, and interactions—to create scenes that feel immersive and engaging.

Projects:

Morrocan Veranda,

Gimmick

Role:

3D Modeling, Texturizing, and Lighting, Unity Development

Date:

2022

Gimmick Team:

Clara Ryan, Bryan Pinto, and Phillipe Mazanov

Synopsis

Inspired by Moroccan courtyards, this room is designed for exploration using keyboard controls. I create spaces that evoke a sense of peace, while honoring the intricate elements of Islamic architecture."

Gimmick

Synopsis

Gimmick is a Lofi-inspired bedroom that brings serenity, good vibes, and relaxing music. The objective of this room is to allow the user to interact with small components to trigger sounds, animations, and get to better know the unique elements within the room.

Muted Colors

Ambient Lighting

Interaction with objects triggers animations

Lo-fi Music