3D Environments
I’ve always been passionate about creating 3D environments because they give me total creative freedom to build something from scratch. I love using architectural and interior design principles to plan out spaces and bring them to life. With tools like Maya, Blender, Photoshop, Substance Painter, and Unity, I focus on the details—lighting, textures, and interactions—to create scenes that feel immersive and engaging.
Projects:
Morrocan Veranda,
Gimmick
Role:
3D Modeling, Texturizing, and Lighting, Unity Development
Date:
2022
Gimmick Team:
Clara Ryan, Bryan Pinto, and Phillipe Mazanov

Synopsis
Inspired by Moroccan courtyards, this room is designed for exploration using keyboard controls. I create spaces that evoke a sense of peace, while honoring the intricate elements of Islamic architecture."
Gimmick
Synopsis
Gimmick is a Lofi-inspired bedroom that brings serenity, good vibes, and relaxing music. The objective of this room is to allow the user to interact with small components to trigger sounds, animations, and get to better know the unique elements within the room.






